Impulsing: #devtober Day 6

In the end, I’m glad I didn’t get much done yesterday. I’m not sure why I felt like crap, but taking another day gave me a better idea of how to proceed. Tonight, I got some of that going, with a new Blender model.

The colors are just so I can know where the materials are defined, though I think it’s a cool look. I’m not totally insane, though.

I integrated it into the game, except for the new material work. That will come tomorrow. I think it’s going to work nicely, in the end.

Six days down. I didn’t create the Universe, and I’m not planning to rest any time soon, but it has been some nice progress. And sometimes you have to make a brief stop to go even further.

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