Quick update today…
I got the Soojin materials labelled in code (not sure why they’re always somewhat scrambled). I also have the six values from the lower level node being reflected in the shader materials for the UI-level component. There are six more materials to populate, but that requires exposing them from the lower level node. I think the values currently being used aren’t quite right, either. (They have calculated values, but those values need to be split. Shouldn’t be hard to do.) I’ll have to work that out tomorrow, but that should be fun to get it all working.
Day 9: TGIF.