Impulsing: #devtober Day 11

I ended up not working much on what I had intended to today as, once I began thinking about it, I realized there are some issues that need to be resolved before I can make a stab. I don’t need to know all the details, but I need a plan.

I did a lot of thinking about things, some playing with the game itself, and began working on an outstanding issue in terms of pulse widths. The last one involved some math, which I haven’t totally worked out but which I have taken a first step at working out.

All in all, today was less productive than yesterday, but… mama said there’d be days like this.

I have had some broader thoughts that I’ll make some separate posts for. One has to do with having interesting puzzles as opposed to mechanical exercises. Another has to do with my thoughts about Portal and The Witness (perhaps as separate thoughts and to different extents). In particular, I’ve been mentally breaking down how the different objects in Portal (moreso Portal 2) have multiple uses. A third has do with musings on how you actually end a game. It’s easy to get a game started, but how do you bring it to a conclusion?

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