Impulsing: #devtober Day 12

I set up a scene to more easily visualize pulse widths. In order to have the variety I wanted, I had to extend the Saurin component to set a value. That was a good addition and something I probably should have done before (though I didn’t need it until now).

Not much more transpired besides this, but it does make me want to drill down on how many draw calls are made for each component. I saw a large grass field simulation in Godot today that only had 55 draw calls. The above has 872. I don’t know if that’s good or bad, so I think I need to isolate things and get a good understanding of what the numbers mean to develop better insight into what is acceptable.

On the twelfth day of #devtober, my true love gave to me…

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